Lost Labyrinth News
149 EntriesForward
| 2012-11-20 | Lost Labyrinth Version 4.9.0 The game now uses opengl as graphics mode (In some cases this might cause problems in fullscreen mode) New compiler gets rid of a lot of issues we had in older versions Features: - chinese version (special thanks to red wolf for the translation!) - new icons for negative effects - player to player trade screen - better language selection screen - button to hide the menu (more space for active spells) - new option to disable screen flashes when player gets hurt - grey out spells in quickbar if ususable (mana cost, cast limit) Bugfixing: - fixed various spells not working properly on the edges of the map - fixed negative value items - repaired old maze algorithm - stopped extend spell extending effects from items - added undead sub-type to most ghost monsters thus genocide won\'t work but exorcism will - fixed a crash bug when using Caligraphy tools - made genocide remove mimics properly - fixed \"alternate timeline\" exploit - fleeing monsters no longer run through closed doors, porticuluses or unexplored rooms - crown of dragon use it\'s variable power rating Balancing: - Time Magic has been rebalanced - Anchor Teleport has been completely reworked - rebalanced enchanted arrows (no longer insanely valuable) - made genocide spell stop working on angels, demons and constructs - made hymn of death kill with only 50% chance - gave animals like slugs, spiders and such immunity to spellsongs - made break curse spell only reduce duration if caster is not white mage - made cure poison spell only reduce amount if caster is not white mage - made short sighted flaw still reduce radius with true light - short sighted now also reduces max perception (changed CP) - vampire nerf: outdoor debuff, blood = thirst, changed resistances - prevented vampires eating food and mushrooms - craft scroll can have critical success and failure now (success doubles scroll power) - denied lore+god gain from ambush/backup and similar late spawed monsters - fixed double bow equipping bug - changed leylines into activated skill - weakend song of life + regeneration spell - adjusted number of runes and nail pits |
| 2012-03-04 | Lost Labyrinth Version 4.8.2 This is another bugfix release Features: - tutorial for basic game - new switch to prevent loading of modified rooms (because with changed rooms highscores can\'t be uploaded) - polish, hungarian and french translations updated Balancing: - Alchemy shows if a mixture would explode Bugfixes: - fixed potion mixing - drag&drop to equip items in inventory fixed - fixed second player showing outside playing area - fixed pickaxe (did not break) - fixed items in quickbar overwriting itemmenu - fixed potion order / load problem - bug in magic lamp fixed - removed binary searches as they crashed the game sometimes |
| 2012-02-25 | Lost Labyrinth Version 4.8.1 This is a bugfix release. We found some terrible bugs in last release. Features: - Tutorials. This hopefully makes the gamestart for new players a lot less painful (In the future we will add more tutorials. We even want to create advanced ones with some gaming tips from the programmers :) ) - Reversed order of the speed sliders (right is faster now) and they have icons as well Bugfixing: - Improved french and made the button work - Fixed trader to not pay when he has no more space - Refined & fixed cartograph map - Display book in selected language - Fixed teleporters to always have a twin - Fixed identify spell and merchant identifying scrolls - Made potion mixing never have one of the ingedients as result - Crafting scrolls fixed - Stopped alchemy from producing potion of heros and divinity - Fixed staffs (did always break) |
| 2012-02-16 | Lost Labyrinth Version 4.8.0 We still need YOUR support. So please don't wait and buy the extended version! ![]() Features: - New room system that allows custom player created rooms (improved modding support) - French translation! - Changed Undead into Vampirism skill. (4 CP, must be Outcast and Forsaken - Do not need food or water. Can drink blood to heal 1-6 life. Humanoids drop blood 40% chance. Cannot use healing herbs as living creatrues) - New Warlock spell: True Strike - New curse: Weakness (Reduces strength to 1) - Improved dungeon generation algorithms - Reworked how Visions and Futuresight works - Various performance optimizations - Improved random treasure (blue chests should contain more interesting items now) - Improved monster sounds - When you die, the reason of death is now displayed - Spell compendium can now be accessed in the skill selection screen - Improved item descriptions (potions, scrolls and mushooms describe effect when identified) - 10 new mushrooms - 5 new potions - 2 new magic weapons - New graphics mode: stretched (windows only) - Desert special levels are now more interesting - Improved archpielgo level generation algorithm - Extended version owners will see 7 additional new monsters Balancing: - Reduced damage taken from fumbles - Food is now more likely to spawn in normal brown chests - Heavy Carrier is now Pack Mule (2 CP - Gives 8 additional inventory slots) - Identified scroll value now depends on its contents Bugfixing: - Numerous bugfixes and crash fixes |
| 2012-02-06 | Laby finally made it on Desura![]() |
| 2012-02-04 | We have a small demonstration video for the game now. Lost Labyrinth - The movie |
| 2011-11-19 | We accept payment with BitCoins (BTC) now. We love the idea to have an internet currency. For more info visit: bitcoin.org |
| 2011-09-29 | Lost Labyrinth Version 4.7.1 This is a bugfix release as we found some horrible bugs in last release Features: - Title screen now displays if the game is compiled in 32-bit or 64-bit - 7 new monsters for extended version Balancing: - Fear makes monsters flee from the mage now - Halved monster spawn rate - Reduced number of Altars appearing and altars are now use-activated - Increased player base hit chance by 20% (so on level 1 against monsters with 0 Dodge you have 50/50 chance to hit) - Arcane Writing skills now automatically generates a new scroll each level - Arcane Writing can now craft new scrolls (cost mana and gold, can fail) - Song of Travels now gives +2 Speed instead of +1 - Helpful Winds now gives +(Spell Power) Speed instead of only +3 - Windmaster spell now gives +100% Speed instead of +2 - Fire and Frost aura now gain +1 damage per 4 spell power - Summon Demon can now only be cast once per dungeon level - Merged Speed and Swift Fingers into one Swiftness skill Bugfixing: - fixed 0 tile from dead man\'s gold - open, tunnel spells work again - empty room fixed - split stacks in inventory and identified items working again - random tile appearing bug - last 2 skills on screen unselectable with mouse |
| 2011-09-24 | Lost Labyrinth Version 4.7.0 Features: - Spell compendium screen - Animated book for reading all the books in the game (Well there is only one for now, but this will change) - Added ability descriptions to level up screen - Polish translation (Special thanks to Kamil Tajs) - Level Up screen now displays which spells you will gain if you increase Spell Circle - Added the ability to swap between 10 different quickbars - New options screen (A lot nicer and comes with sliders for volume control) - New time traveller item: Force Shield - Improved and updated the tavern room (2 new tiles, tables and ale kegs) - Improved extended version reminder screen - Old messages are now stored in savegames - Spiderwebs (you get stuck in there) - New spell effects for Blind, Magic Flame and Sleep spell - 7 new monsters for extended mode Balancing: - Akolyth skill now reveals Altar and Sanctum in the same way as Spelunker reveals exit - Pit Traps only appear on level 10 and above now - Arcane Shot skill now costs 1 CP - Paladin skill now refills 1 life and mana per undead kill instead of 50% chance for gold - Players now start with 12 mana instead of 3 - Pick Pocket is no longer limited to 2 per level, but to once per monster instead - Herb Lore now allows you to \"sense\" Healing Herbs, Mushrooms and Crysolites - Reduced monster base hit chance from 50% to 30% Bugfixing: - Fixed Weapon Mastery not preventing Fumble |
| 2011-08-05 | Lost Labyrinth Version 4.6.4 Features: - spells and bows now autotarget closest monster - fumbling with melee weapons implemented - buttons for pageup/pagedown in readmes and spellmenu - implemented proper crash report and error logging - new save game recovery option if the game crashes (automatically tries to save game if it crashes) - new spells: genocide, time snatch - new monster trait: paralysis - new skill: Diplomacy (extended version only) - new skill: Favoured of the Gods (extended version only) - new tiletype: altar (gives bonus depending on your divinity) - monsterlore now displays monster level and health bar in the main screen - added new timeglass cursor while game is unresponsive - new time traveler items: grenade, laser rifle - 5 new monsters for basic version (non-extended) - 7 new monsters (extended mode only) - game logo ingame removed, so we have more space for active spells - new option to change language ( we could do that in titlescreen only) Balancing: - we can have more than one curse now - leader, magelord and pathfinder now scale with attribute level (+1 extra bonus per 4 points) - improved Native Magic by adding +25% cast chance Bugfixes: - descriptions of enchanted weapons - crash bug when selecting heirloom skill - fixed feather fall spell not working - fixed various exploits - fixed some crash bugs |
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