Lost Labyrinth News

149 Entries

Forward

2012-11-20Lost Labyrinth Version 4.9.0
The game now uses opengl as graphics mode
(In some cases this might cause problems in fullscreen mode)
New compiler gets rid of a lot of issues we had in older versions

Features:
- chinese version (special thanks to red wolf for the translation!)
- new icons for negative effects
- player to player trade screen
- better language selection screen
- button to hide the menu (more space for active spells)
- new option to disable screen flashes when player gets hurt
- grey out spells in quickbar if ususable (mana cost, cast limit)

Bugfixing:
- fixed various spells not working properly on the edges of the map
- fixed negative value items
- repaired old maze algorithm
- stopped extend spell extending effects from items
- added undead sub-type to most ghost monsters thus genocide won\'t work but exorcism will
- fixed a crash bug when using Caligraphy tools
- made genocide remove mimics properly
- fixed \"alternate timeline\" exploit
- fleeing monsters no longer run through closed doors, porticuluses or unexplored rooms
- crown of dragon use it\'s variable power rating

Balancing:
- Time Magic has been rebalanced
- Anchor Teleport has been completely reworked
- rebalanced enchanted arrows (no longer insanely valuable)
- made genocide spell stop working on angels, demons and constructs
- made hymn of death kill with only 50% chance
- gave animals like slugs, spiders and such immunity to spellsongs
- made break curse spell only reduce duration if caster is not white mage
- made cure poison spell only reduce amount if caster is not white mage
- made short sighted flaw still reduce radius with true light
- short sighted now also reduces max perception (changed CP)
- vampire nerf: outdoor debuff, blood = thirst, changed resistances
- prevented vampires eating food and mushrooms
- craft scroll can have critical success and failure now (success doubles scroll power)
- denied lore+god gain from ambush/backup and similar late spawed monsters
- fixed double bow equipping bug
- changed leylines into activated skill
- weakend song of life + regeneration spell
- adjusted number of runes and nail pits
2012-03-04Lost Labyrinth Version 4.8.2
This is another bugfix release
Features:
- tutorial for basic game
- new switch to prevent loading of modified rooms
(because with changed rooms highscores can\'t be uploaded)
- polish, hungarian and french translations updated

Balancing:
- Alchemy shows if a mixture would explode

Bugfixes:
- fixed potion mixing
- drag&drop to equip items in inventory fixed
- fixed second player showing outside playing area
- fixed pickaxe (did not break)
- fixed items in quickbar overwriting itemmenu
- fixed potion order / load problem
- bug in magic lamp fixed
- removed binary searches as they crashed the game sometimes
2012-02-25Lost Labyrinth Version 4.8.1
This is a bugfix release. We found some terrible bugs in last release.

Features:
- Tutorials. This hopefully makes the gamestart for new players a lot less painful
(In the future we will add more tutorials. We even want to create advanced ones with some gaming tips from the programmers :) )
- Reversed order of the speed sliders (right is faster now) and they have icons as well

Bugfixing:
- Improved french and made the button work
- Fixed trader to not pay when he has no more space
- Refined & fixed cartograph map
- Display book in selected language
- Fixed teleporters to always have a twin
- Fixed identify spell and merchant identifying scrolls
- Made potion mixing never have one of the ingedients as result
- Crafting scrolls fixed
- Stopped alchemy from producing potion of heros and divinity
- Fixed staffs (did always break)
2012-02-16Lost Labyrinth Version 4.8.0
We still need YOUR support. So please don't wait and buy the extended version!


Features:
- New room system that allows custom player created rooms (improved modding support)
- French translation!
- Changed Undead into Vampirism skill. (4 CP, must be Outcast and Forsaken - Do not need food or water. Can drink blood to heal 1-6 life. Humanoids drop blood 40% chance. Cannot use healing herbs as living creatrues)
- New Warlock spell: True Strike
- New curse: Weakness (Reduces strength to 1)
- Improved dungeon generation algorithms
- Reworked how Visions and Futuresight works
- Various performance optimizations
- Improved random treasure (blue chests should contain more interesting items now)
- Improved monster sounds
- When you die, the reason of death is now displayed
- Spell compendium can now be accessed in the skill selection screen
- Improved item descriptions (potions, scrolls and mushooms describe effect when identified)
- 10 new mushrooms
- 5 new potions
- 2 new magic weapons
- New graphics mode: stretched (windows only)
- Desert special levels are now more interesting
- Improved archpielgo level generation algorithm
- Extended version owners will see 7 additional new monsters

Balancing:
- Reduced damage taken from fumbles
- Food is now more likely to spawn in normal brown chests
- Heavy Carrier is now Pack Mule (2 CP - Gives 8 additional inventory slots)
- Identified scroll value now depends on its contents

Bugfixing:
- Numerous bugfixes and crash fixes
2012-02-06Laby finally made it on Desura
Desura Digital Distribution
2012-02-04We have a small demonstration video for the game now.
Lost Labyrinth - The movie
2011-11-19We accept payment with BitCoins (BTC) now.
We love the idea to have an internet currency.
For more info visit: bitcoin.org
2011-09-29Lost Labyrinth Version 4.7.1
This is a bugfix release as we found some horrible bugs in last release
Features:
- Title screen now displays if the game is compiled in 32-bit or 64-bit
- 7 new monsters for extended version
Balancing:
- Fear makes monsters flee from the mage now
- Halved monster spawn rate
- Reduced number of Altars appearing and altars are now use-activated
- Increased player base hit chance by 20% (so on level 1 against monsters with 0 Dodge you have 50/50 chance to hit)
- Arcane Writing skills now automatically generates a new scroll each level
- Arcane Writing can now craft new scrolls (cost mana and gold, can fail)
- Song of Travels now gives +2 Speed instead of +1
- Helpful Winds now gives +(Spell Power) Speed instead of only +3
- Windmaster spell now gives +100% Speed instead of +2
- Fire and Frost aura now gain +1 damage per 4 spell power
- Summon Demon can now only be cast once per dungeon level
- Merged Speed and Swift Fingers into one Swiftness skill
Bugfixing:
- fixed 0 tile from dead man\'s gold
- open, tunnel spells work again
- empty room fixed
- split stacks in inventory and identified items working again
- random tile appearing bug
- last 2 skills on screen unselectable with mouse
2011-09-24Lost Labyrinth Version 4.7.0
Features:
- Spell compendium screen
- Animated book for reading all the books in the game
(Well there is only one for now, but this will change)
- Added ability descriptions to level up screen
- Polish translation (Special thanks to Kamil Tajs)
- Level Up screen now displays which spells you will gain if you increase Spell Circle
- Added the ability to swap between 10 different quickbars
- New options screen (A lot nicer and comes with sliders for volume control)
- New time traveller item: Force Shield
- Improved and updated the tavern room (2 new tiles, tables and ale kegs)
- Improved extended version reminder screen
- Old messages are now stored in savegames
- Spiderwebs (you get stuck in there)
- New spell effects for Blind, Magic Flame and Sleep spell
- 7 new monsters for extended mode
Balancing:
- Akolyth skill now reveals Altar and Sanctum in the same way as Spelunker reveals exit
- Pit Traps only appear on level 10 and above now
- Arcane Shot skill now costs 1 CP
- Paladin skill now refills 1 life and mana per undead kill instead of 50% chance for gold
- Players now start with 12 mana instead of 3
- Pick Pocket is no longer limited to 2 per level, but to once per monster instead
- Herb Lore now allows you to \"sense\" Healing Herbs, Mushrooms and Crysolites
- Reduced monster base hit chance from 50% to 30%
Bugfixing:
- Fixed Weapon Mastery not preventing Fumble
2011-08-05Lost Labyrinth Version 4.6.4
Features:
- spells and bows now autotarget closest monster
- fumbling with melee weapons implemented
- buttons for pageup/pagedown in readmes and spellmenu
- implemented proper crash report and error logging
- new save game recovery option if the game crashes (automatically tries to save game if it crashes)
- new spells: genocide, time snatch
- new monster trait: paralysis
- new skill: Diplomacy (extended version only)
- new skill: Favoured of the Gods (extended version only)
- new tiletype: altar (gives bonus depending on your divinity)
- monsterlore now displays monster level and health bar in the main screen
- added new timeglass cursor while game is unresponsive
- new time traveler items: grenade, laser rifle
- 5 new monsters for basic version (non-extended)
- 7 new monsters (extended mode only)
- game logo ingame removed, so we have more space for active spells
- new option to change language ( we could do that in titlescreen only)

Balancing:
- we can have more than one curse now
- leader, magelord and pathfinder now scale with attribute level (+1 extra bonus per 4 points)
- improved Native Magic by adding +25% cast chance

Bugfixes:
- descriptions of enchanted weapons
- crash bug when selecting heirloom skill
- fixed feather fall spell not working
- fixed various exploits
- fixed some crash bugs